In this tutorial I show you how to create a UrhoSharp project using Xamarin.Forms. This UrhoSharp project will run on Android, iOS and UWP.
We are going to show step by step how to create a Checkbox for Xamarin.Forms with a very simple code without the use of Custom Renderers.\n\nThis checkbox will work on every platform: Android, iOS, UWP… and the final result will be something like…
If you create a button on Android and write its text in lowercase (“my text”), when you launch the app, you can see that the text is all uppercase (“MY TEXT”).\n\nThis is not a bug but the standard style for Android.\n\nSometimes we prefer to have our text in lowercase so here I’ll show you different methods to do it…
Usually a desktop platform has a lot of available resources so many developers tend to avoid to improve the quality of their code.\nOn a mobile platform the resources are quite limited and improving the code could make a huge difference. It can transform a slow and annoying app in a great fast and great one…
Xamarin.Forms is fantastic, you write your code once inside your PCL/.NetStandard project and it will run on many different platforms.\n\nHowever sometimes we need to access directly the native platform. To do so, we can use something called DependencyService.
Have you ever dreamed to create a 3D game? Or maybe an Augmented Reality app?\n\nWith Xamarin and UrhoSharp it couldn’t be easier.
In this tutorial, I’ll show how to add Google ads Admob banners, insterstitials and rewarded Videos in a Xamarin project using the MTAdmob plugin. This plugin supports Android and iOS
Xamarin has a long story of problematic releases where new features comes along with numerous bugs.\n\nFor this reason is possible that you are still using an old version of Xamarin.Forms.\n\nBut today you will see why you should really upgrade to Xamarin.Forms 2.5\n
As you know is very important to keep your system updated and this of course is valid for the Android SDK.\n\nYou should alway use the lasted available Android components.\nThe Official Xamarin Documentation is not very clear on how to configure properly the Android SDK, so here is what you should do to obtain the best from your Xamarin.Android projects.